The patch 1.1 has been released.
Also called “less frustration, more pleasure” patch, it should improve the NaissanceE experience, especially on the platform and action sequences. Indeed many additional checkpoints in Act 2 “Going Down” and Act 3 “Breath Compression” will make these sections much less frustrating. However the feeling of fragility and danger should stay intact, as the player still needs to observe the environment and to act carefully.
The patch also contains a lot of others improvements, listed below:
-Invert mouse option in the option menu.
-Vsync option advertisement: “Needs to restart the game” in graphic option menu.
-Additional checkpoints in Act 2 “Going Down” and Act 3 “Breath Compression”.
-End game credits.
-Air conduct fan just after “Kid Toys” puzzle now propels properly player even when playing with a low frame-rate.
-Improved level design in “Kid Toys” room so player should not anymore fall accidentally from the ladders when coming from the side.
-Fixed a bug making the player blocked in the hollow pipe in air conduct final section.
-Fixed bugs in the “inconstancy ruins” in “Endless Dive” so player will not be trapped any-more and the game system now should work properly where-ever the player went before.
-Small level design improvements in the “Meet the host” chase so the path is clearer and easier.
This patch may beak the old saves. To avoid this follow the procedure:
-Go to: “…\Steam\SteamApps\common\NaissanceE\UDKGame\Config”
-Copy/past this file somewhere else for backup: “UDKNE_Safeguard.ini”
-Launch the updated game, then exit.
-Copy the backup file “UDKNE_Safeguard.ini” you made before.
-Past it in “…\Steam\SteamApps\common\NaissanceE\UDKGame\Config”
-Overwrite if asked.
Sorry for the inconvenience.
NaissanceE is available on Steam
NaissanceE has finally been released on Steam.
Available for 19.99 $ / 12.99 £ / 14.99 € / 399 py6 / 34.99 R$, with a 10% reduction on the first week.
I hope you will enjoy your trip in the NaissanceE world.
“Every corner of every room is lit for dramatic effect, making the game a screenshot photographer’s dream come true. Rooms aren’t just puzzle boxes, they’re tableaus: a series of Gursky readymades. The enormous Brutalist environs make up an ever-deeper underground sci-fi metropolis, fusing ancient Egyptian architecture’s monolithic tendencies with its penchant for hidden corridors. If you’re lost, you probably just haven’t looked around enough. To play NaissanceE is to explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.” Read more on killscreendaily.com
“NaissanceE is a breathtaking game that will leave you questioning everything” More on Alice’s video review
“A pure adventure of sight, sound and sensory overload. Mesmerizing yet oppressive. Will work best for those who can enjoy games that remove almost the whole human element from the picture.”
Read more on extrahype.com
“NaissanceE is one of few games that allows for silent reflection. Loneliness doesn’t subscribe to a singular connotation. For some, it’s depression. For others, reclusiveness is comfort. Every game is open to intense interpretation, but most of them try to force some greater revelation on you. NaissanceE is an insular experience. This world is as much a vessel as those crawling geometric insects. External advancement is ancillary. Your only measure of progress is through NaissanceE’s intense examination of the self. “
Read more on indiestatik.com
You can also watch Chris Priestman’s video review, A limasse five new interview and more reviews here.
NaissanceE Release Trailer par LimasseFive
Also on youtube
I’m please to announce NaissanceE release is coming very soon.
Indeed the game will be available the 13th of February 2014 on Steam
for 19.99$ / 12.99£ / 14.99€ / 399py6 / 34.99R$, with a 10% reduction on the first week.
In addition to this announcement, here a new trailer: http://youtu.be/MN5zri5TmPU
NaissanceE Release Trailer par LimasseFive
Like every years, IndieDB organizes a friendly contest and invites people to vote for their favourite games. This year NaissanceE will be present, so if you like it and want to help promoting the game, your votes are more than welcome!
Time to vote for NaissanceE:
2013 Indie of the Year Awards via Indie DB
In addition, some new screenshots showing unrevealed places from NaissanceE world:
NaissanceE finally got Steam’s greenlight !
The game release is now planned for early 2014. Stay tuned and thanks for the support.
Also, IndieStatik and 1001-up wrote interesting and very positive previews, please take a look:
“…NaissanceE really is like wandering through an abstract version of Blame!, but it’s also much more than just that, too. I’ve struggled to find the words to describe it, but hopefully, the visuals make up for that in some part. I’ve found it to be quite an incredible, beautiful, clever and unique game…”
Read more on IndieStatik.
“…when we arrived here, the entire 1001-Up.com team let out a collective ‘Wow’. [...] So far we’ve found Limasse Five’s title to be a beautiful and lonely trip…”
Read more on 1001-up.
1001-up.com just published an interview about NaissanceE. You will find new informations about the creation process, influences, opinions on the indie scene and many more topics.
It’s now possible to follow Limasse Five’s thoughts and the advancement of NaissanceE on Twitter.
Follow us here!
For this end of summer we also have some new pics, hope you’ll enjoy:
You can find an interview and the first preview on Factornews and learn a bit more about the game and the process of creation.
NaissanceE is a game, a philosophical trip and an artistic experience.
The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.
Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.
If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.
The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.
Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
To illustrate this explanation a new trailer focused on gameplay (also available on youtube):
NaissanceE Gameplay Trailer par LimasseFive
NaissanceE is now on Steam Greenlight.
You can vote “yes” to help the game to be released on Steam when it will be completed.
Three new screenshots for the official NaissanceE website launch: