Available for 19.99 $ / 12.99 £ / 14.99 € / 399 py6 / 34.99 R$, with a 10% reduction on the first week.
I hope you will enjoy your trip in the NaissanceE world.
“Every corner of every room is lit for dramatic effect, making the game a screenshot photographer’s dream come true. Rooms aren’t just puzzle boxes, they’re tableaus: a series of Gursky readymades. The enormous Brutalist environs make up an ever-deeper underground sci-fi metropolis, fusing ancient Egyptian architecture’s monolithic tendencies with its penchant for hidden corridors. If you’re lost, you probably just haven’t looked around enough. To play NaissanceE is to explore the abandoned Death Star of the mind: The Zone from Tarkovsky’s Stalker reimagined.” Read more on killscreendaily.com
“NaissanceE is a breathtaking game that will leave you questioning everything” More on Alice’s video review
“A pure adventure of sight, sound and sensory overload. Mesmerizing yet oppressive. Will work best for those who can enjoy games that remove almost the whole human element from the picture.”
Read more on extrahype.com
“NaissanceE is one of few games that allows for silent reflection. Loneliness doesn’t subscribe to a singular connotation. For some, it’s depression. For others, reclusiveness is comfort. Every game is open to intense interpretation, but most of them try to force some greater revelation on you. NaissanceE is an insular experience. This world is as much a vessel as those crawling geometric insects. External advancement is ancillary. Your only measure of progress is through NaissanceE’s intense examination of the self. “
Read more on indiestatik.com
NaissanceE is a game, a philosophical trip and an artistic experience.
The game is constructed along a linear path punctuated by more open areas to freely explore, some puzzles to solves and some more experimental sequences.
Going deeper and deeper in a primitive zone from “Naissance” world, the player will meet entities or mechanical systems. Whether those entities are life forms or pure machines, they react to player presence, to light and shadow and they may open access to the following.
If most parts of the journey will require only curiosity and logic, a good control and coordination on running, breathing and jumping actions will help to go through rare but exigent sequences, as an homage to old school die an retry games.
The main idea behind the game is to make the player appreciate the loneliness, the feeling to be lost in a gigantic unknown universe and to be marvelled by the beauty of this world. A world which seems to be alive, leading the player, manipulating him and playing with him for any reason.
Imagination is an important key to enjoy and understand NaissanceE. Walking in an undiscovered abstract structure brings questions about the nature of this world, about the meaning of this trip. Evocating and symbolic, the architecture and events will lead player’s imagination to find an answer, if it only matters.
To illustrate this explanation a new trailer focused on gameplay (also available on youtube):