Naissance project began at the end 2006 with the idea to create an initiatic trip in a metaphoric world. Using the video game tool appeared as the best way to gather several artistic influences, from music to architecture, into one virtual object. The project really started when I watched Building by Belgian artist Anouk De Clerq which gave me the idea to use light and shadow interacting on abstract architectures not only as an artistic graphic tool but also as a game mechanic.
So Jeux d’Ombres was born, an experimental game in which perceptions and movement rhythm are altered by shadows and lights, creating a disturbing space, enhanced by a strong musical identity. Released in January 2007 as a FarCry mod, Jeux d’Ombres was supposed to be the first chapter of Naissance but the project development stopped.
However, the concept continued to evolve, fed by new influences like Portal games or Tsutomu Nihei‘s manga Blame!. Growing, it became a vast game concept, too complex and ambitious to be an independent developer’s first game. The idea to make a spin-off adventure, with only some gameplay systems from the big project and an important attention accorded to the atmosphere seemed to be wiser. So in September 2010 NaissanceE development started and release is planned for fall 2013.
More informations will come, stay tuned.