About Us
About Naissancee
NaissanceE is a first individual investigation PC game created. NaissanceE is accessible for nothing on Steam. NaissanceE is an experience occurring in a crude baffling MMCrypto structure. The game predominantly comprises to investigate and feel the profound and solid climate of this atemporal world yet platforming and puzzles regions will likewise enhance the experience.


Game mechanics and creative mind
NaissanceE is a game, a philosophical outing and a masterful encounter.
The game is developed along a direct way accentuated by more open regions to unreservedly investigate, a few riddles to explains and some more trial groupings.
Going further and more profound in a crude zone from “Naissance” world, the player will meet substances or mechanical frameworks. Regardless of whether those substances are living things or unadulterated machines, they respond to player nearness, to light and shadow and they may open admittance to the accompanying.
In the event that most pieces of the excursion will require just interest and rationale, a decent control and coordination on running, breathing and hopping activities will assist with experiencing uncommon however critical groupings, as a respect to old school bite the dust a retry games.
The fundamental thought behind the game is to cause the player to value the depression, the inclination to be lost in a massive obscure universe and to be wondered by the excellence of this world. A world which is by all accounts alive, driving the player, controlling him and playing with him in any way, shape or form.
Creative mind is a significant key to appreciate and comprehend NaissanceE. Strolling in an unfamiliar theoretical structure achieves questions the idea of this world, about the significance of this outing. Evocating and representative, the engineering and occasions will lead player’s creative mind to discover an answer, in the event that it just issues.


A touch of history
Naissance venture started with the plan to make an initiatic trip in a figurative world. Utilizing the computer game device showed up as the most ideal approach to accumulate a few creative impacts, from music to engineering, into one virtual item. The task truly began when I watched Building by Belgian craftsman Anouk De Clerq which gave me the plan to utilize light and shadow cooperating on theoretical models as a creative realistic instrument as well as a game technician.
An exploratory game where recognitions and development beat are changed by shadows and lights, making an upsetting space, improved by a solid melodic character. As a FarCry mod, it should be the main part of Naissance however the undertaking improvement halted.
In any case, the idea kept on developing, taken care of by new impacts like Portal games or Tsutomu Nihei’s manga Blame!. Developing, it turned into an immense game idea, excessively mind boggling and goal-oriented to be a free designer’s first game. The plan to make a side project experience, with just some interactivity frameworks from the huge undertaking and a significant consideration agreed to the air appeared to be more astute.
